[美国鸡友之声]为了科学!国外鸡友测量四张地图最外圈公路长度
PUBG Maps Laps
PUBG地图的最外圈跑道及其长度
[–]naraharigs 144 points 4 days ago
Are you sure Erangel and Miramar have similar length laps? I find it hard to
believe.
你确定艾伦格和米拉玛的最外圈长度一样吗?我有点不相信。
[–]zeta3d 53 points 3 days ago
It looks bigger due to that Erangel is an island and Miramar hast land that
it is not playable
米拉玛看起来大一些是因为艾伦格是个岛,米拉玛有连接着的没办法进入的大陆
[–]mastermithi29 3 points 3 days ago
And Miramar also has a whole lot more of nothingness than Erangel
而且米拉玛有超多啥东西都没有的地方。
[–]JiggleMySausage 21 points 4 days ago
Both are 8*8
但是都是8X8的地图
[–]xTeCnOxShAdOwZz 15 points 3 days ago
But there's more playable land-area within that 8-8 on Miramar. The reason
they're the same is because getting to Millitary island on Erangel requires 2
bridge detours, which adds more length to the trip.
是的,但是米拉玛的8X8地图上有更多可以战斗的地方。为什么两张图的最外圈长度一样是因为:在艾伦格,要去机场岛的话必须绕道两座大桥,这样就增加了最外圈的长度。
[–]Godfaava 2 points 3 days ago
3 Bridges there be
有三座桥哦(G港的桥)
[–]The-og-FlaccidDad 4 points 3 days ago
Road distance is the same but in actuality Miramar is a larger map due to the
gradient change throughout the map. You’re constantly ascending and descending
mountains as apposed to a more casual elevation change in Erangel. Having to
traverse over mountains increases the distance in which you travel.
虽然最外圈长度一样,但是米拉玛有更多的坡度变化。你开车得经常上山和下山,但在艾伦格可以开得惬意很多。穿越在山脉之间会增加额外的路程。
[–]Sebastian_Donsworth 55 points 4 days ago
How was this worked out?
哇塞老哥,你怎么测的啊?
[–]Fonkar 100 points 3 days ago
i measured it last season when there was that "Drive 500km in a buggy"
因为在上一个赛季的时候,我有个任务是“用蹦蹦开500千米的路程”
[–]NeuroSisyphus 77 points 3 days ago
What an excellent use of that ridiculous mission!
这个任务很荒谬,但是我得说哥们你完成的很棒!
[–]JayZee88 1 point 3 days ago
But there is no buggy on Vikendi...? Or was there?
额等等,维寒迪好像没有蹦蹦吧......难道我记错了?
[–]AGKontis 41 points 3 days ago
Man, Miramar seems SO much larger than Erangel.
老哥,米拉玛看上去比艾伦格大太多了吧。
[–]NlNTENDO 18 points 3 days ago
It is, but the roads are relatively the same length due to the road not
running the circumference of the entire playable landmass in Miramar, as well as
a lot of doubling back on the roads on Erangel
你说得对,但是楼主测得的距离不是真正的可以进行游戏的区域的周长,而且艾伦格的路很曲折,不是都是直线的。
[–]getoffmyfoot 5 points 3 days ago
I’d like to see a 20-25km map that was separated up by water like how sanhok
is, with the terrain characteristics of Miramar.
我想要一个地图,这个地图周长差不多20到25千米,像萨诺那样被分割开来,地形特征却和米拉玛一样。
[–]Zarlon 13 points 3 days ago
Guys we have a bridge camper over here
各位,这里有个喜欢堵桥的人!
[–]Hilmaryngvi 3 points 3 days ago
As a math person, the coast line paradox immediately jumps to my mind.
作为一个喜欢数学的人,我想到了海岸线悖论(海岸线的长度取决于用于测量的长度单位)。
[–]fuckingupismymotto 1 point 3 days ago
What happens when you try to enter the unplayable area in miramar?
米拉玛不能进行游戏的区域可以走进去吗?
[–]jakemch 2 points 3 days ago
It’s walled off
有空气墙的
[–]cyaonmars 3 points 3 days ago
Don’t know if anyone will get the reference, but I wish it was like those old
motorcross games where you drive up the 80 degree canyon wall and drive far
enough it blasts you back into the middle of the map, rag doll physics and
all.
不知道是否有人会这么想,但我希望它可以像那些早期的越野摩托的游戏那样,你可以在游戏里驾驶摩托通过倾斜80度的峡谷,并可以开得很远,以至于游戏把你弄回到地图中间,还有游戏里那些布娃娃物理系统等等。
(未经允许禁止转载)
来源:Reddit
沃德吉尔丿邦宁
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sqare777
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