HLTV新出的选手多维度评分一览,确实有点意思(近三个月top20数据)

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首先说明一下,个人观察这个分数更类似于表现分而不是能力分,也就是行为频次占了很大的权重,比如有些选手其实狙玩得不错只是玩得少导致评分很低,或者突破手残局打得少导致评分低,大家理性看待即可

个人感觉这几个维度里面泛用性来说,火力>>>牺牲/补枪/突破/残局>狙击/道具

最后两个有点太特化了,中间四个对于不同特质选手来说,也很容易出现差异较大的偏高/偏低

(以飞猪生涯数据为例,评分细则就不一一说了)

Firepower: A player's raw output, with a score based on kills, damage, and multi-kills. This is one for the star players — or those on a particularly high hot streak. Survival doesn't matter at all here; this is just the fraggers.

火力:主要看人头伤害多杀,不考虑存活,简单粗暴的fragger

Entrying: How likely a player is to be the one sacrificed for his teammates. High-scoring players are those who go round risky corners first (often knowing certain death is coming), or into bomb-sites in the mid-round to make space for their star players. The score is based on traded deaths (both % and per round) and how often they are 'saved' by a teammate per round.

牺牲:主要看给队友拉枪线后队友打出的效果(注意重点)

Trading: The baiters, but that isn't a negative term. Being able to trade your teammates is a crucial skill in pro CS. Trade kills (both % and per round) are key here but so is saving your teammate while they're taking damage.

补枪:“卖队友”技能,队友拉枪线后你的的补枪表现

Opening: How likely a player is to make the difference with an early-round opening frag. Given that pros win 5v4s more than 70% of the time on average, aggression is a skillset every team needs. The score is based off of opening kills per round, and opening attempts.

突破/首杀:在回合早期拿首杀的尝试表现

Clutching: The late round players and 1vX specialists, players you can rely on in post-plants and retakes to make the difference. The score is based mostly on clutches won with an added stylistic measure in the form of time alive per round to identify late round specialists.

残局:1on1,存活,保枪等残局相关表现

Sniping: Primary AWPers. Based on kills and multi-kills with the AWP and SSG-08, a low score indicates a rifler, medium a hybrid player, and high a fully fledged full-time sniper.

狙击:很简单,大狙/鸟狙的表现(注意,没有计入空枪)

Utility: The side's grenadier. There's plenty of ways to be 'supportive' in modern CS but utility usage is still a key feature of that. The overall score is a combination of flashbang statistics and grenade damage per round.

道具:基于伤害和闪光的道具表现(没有体现烟雾的作用)

一、G2

首先是第一流量队G2,首先可以看到niko monesy malbsmd是所有队里火力最恐怖的三大哥(其中monesy是非常激进的狙击手),以及补枪手hunter的疲软,还有数据体现不出对队伍伤害的幽默指挥snax。二、Vitality

Vitality的主题就是无敌全能王zywoo(他狙击分只有86单纯是因为起的少),牺牲偏多但是表现优良的flamez,发挥欠佳的补枪手spinx,只能拉枪线的mezii,以及枪法不至于忽略不计的道具高手apex。

三、Faze

近期表现不尽如人意的Faze,broky火力偏弱而且不怎么拿首杀,ropz下滑较多但残局还行,frozen又拉枪线又打输出责任拉的比较满了,rain现在是更偏突破的角色,karrigan也体现出来了他爱摸的特点(虽然杀不到人)

四、Navi

天生赢家Navi,wonderful中规中矩非常old school的一线狙击手,im回暖之后,和jl bit构成了稳定的三个火枪手,拥有这几个能突破的火力点想必芬兰轰炸机aleksib指挥起来非常得心应手。

五、Spirit

Spirit的队内强弱就很分明了,donk是CS2火力天花板+第一突破手,shiro是现在的顶尖懦/逃狙(牺牲很低,首杀感觉是被手枪局拉高的)和残局大师,zontix近期其实也是偏突破的角色,magixx反而残局更强点(也就那么一点),chopper没看出来是钢枪指挥了也就配拉个枪线。

六、MOUZ

MOUZ队内,torzsi其实也是偏懦的狙击手(感觉狙击手跟wonderful对比就能确定风格了),jimpphat这个大哥位很称职还是个残局高手,xertion的突破可圈可点,brollan的辅助拉枪线也不错,重点在siuhy,他其实个偏补枪的指挥,而且火力比apex chopper这些人都高出一个档次。MOUZ的阵容分工有异于一般队伍但很明确,对比起来另一个战术大队Navi的人员定位就很灵活。

七、Liquid

好久没在一线比赛露面的Liquid,可以说是一群奇形怪状的人,突破+指挥都有声有色的twistzz,稳定补枪的naf,火力不足的突破手yekindar,还需要努力找到状态的偏残局选手jks,以及比monesy还极端还激进的狙击手ultimate

八、VP

VP,总结下来就是一坨谢特,唯一亮点就是所有人的道具分都很高,继承了优良传统。以及狠狠关注jame的entrying分就完事了。

九、Astralis

和VP难兄难弟的Astralis,只能说玩父device这个指挥狙尽力了,蛇鼠两个火力60都上不了的货色真是闹麻中的闹麻。

十、Complexity

Complexity,简而言之就是暴力突破手elige的一人队伍,以及欣赏下幽默护工。

十一、Mongolz

最后来到蒙古队,不算Device Twistzz这些半路转的指挥(其实应该算其他位置兼的),blitz就是这个世界上最牛逼的IGL,队伍整体实力相当于一个弱化版的Navi。

总结:

个人感受hltv新搞的这个维度评分,对于观赛是有很大的辅助作用的。假如你有一段时间没看某个选手的比赛,借助这个能马上对他的近期状态和打法风格有一个初步的了解,再去看比赛就会舒服很多了。而对于选手的评价我只能说,表现分或者说状态分始终不是能力分,只是能力在某个时间段的某种表现形式,还望各位理性看待。

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新秀看八年楼主

· 湖北
十投九中逢烟就钻的大表哥火力都有7?snax只有5?259多少?收起

24年的数据相信九爷懂吗

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虎扑JR0117548004

今天在G2评论区看到个给snax洗的人说现在整个职业圈也就弹舌和李子比snax强 让G2粉丝知足 再一看你这个统计 想笑

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